Mining Balanced Sequential Patterns in RTS Games 1 - Inria - Institut national de recherche en sciences et technologies du numérique
Communication Dans Un Congrès Année : 2014

Mining Balanced Sequential Patterns in RTS Games 1

Guillaume Bosc
Mehdi Kaytoue
Chedy Raïssi
Jean-François Boulicaut
Philip Tan
  • Fonction : Auteur

Résumé

The video game industry has grown enormously over the last twenty years, bringing new challenges to the artificial intelli-gence and data analysis communities. We tackle here the problem of automatic discovery of strategies in real-time strategy games through pattern mining. Such patterns are the basic units for many tasks such as automated agent design, but also to build tools for the profession-ally played video games in the electronic sports scene. Our formal-ization relies on a sequential pattern mining approach and a novel measure, the balance measure, telling how a strategy is likely to win. We experiment our methodology on a real-time strategy game that is professionally played in the electronic sport community.
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Dates et versions

hal-01100933 , version 1 (07-01-2015)

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Guillaume Bosc, Mehdi Kaytoue, Chedy Raïssi, Jean-François Boulicaut, Philip Tan. Mining Balanced Sequential Patterns in RTS Games 1. ECAI 2014 - 21st European Conference on Artificial Intelligence, Aug 2014, Prague, Czech Republic. ⟨10.3233/978-1-61499-419-0-975⟩. ⟨hal-01100933⟩
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