Mining Balanced Sequential Patterns in RTS Games 1
Résumé
The video game industry has grown enormously over the last twenty years, bringing new challenges to the artificial intelli-gence and data analysis communities. We tackle here the problem of automatic discovery of strategies in real-time strategy games through pattern mining. Such patterns are the basic units for many tasks such as automated agent design, but also to build tools for the profession-ally played video games in the electronic sports scene. Our formal-ization relies on a sequential pattern mining approach and a novel measure, the balance measure, telling how a strategy is likely to win. We experiment our methodology on a real-time strategy game that is professionally played in the electronic sport community.
Domaines
Base de données [cs.DB]Origine | Fichiers produits par l'(les) auteur(s) |
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