Online Gaming Traffic Generator for Reproducing Gamer Behavior
Résumé
In this paper, we proposed an online gaming traffic
generator reflecting user behavior patterns. We analyzed the packet size
and inter departure time distributions of a popular FPS game (Left4Dead)
and MMORPG (World of Warcraft) for regenerating gaming traffic. The
proposed traffic generator generates an inter departure time and gaming
packetbased on analytical model of the gamer behaviors, then transmits
the packet according to the inter departure time. Packet generation
results show that generated packets of World of Warcraft is much
different with analytical model, unlike Left4Dead. It is caused by Nagle
algorithm and Delayed Acknowledgments of TCP. Thus, we disabled the
Nagle algorithm in the proposed traffic generator. The generation
results show that the revised proposed traffic generator guarantees
goodness of fit in the generated traffic distribution.
Domaines
Bibliothèque électronique [cs.DL]Origine | Fichiers produits par l'(les) auteur(s) |
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