Customization and 3D Printing: A Challenging Playground for Software Product Lines - Inria - Institut national de recherche en sciences et technologies du numérique
Communication Dans Un Congrès Année : 2014

Customization and 3D Printing: A Challenging Playground for Software Product Lines

Mathieu Acher
Benoit Baudry
  • Fonction : Auteur
  • PersonId : 838700
Olivier Barais

Résumé

3D printing is gaining more and more momentum to build customized product in a wide variety of fields. We conduct an exploratory study of Thingiverse, the most popular Website for sharing user-created 3D design files, in order to establish a possible connection with software product line (SPL) engineering. We report on the socio-technical aspects and current practices for modeling variability, implementing variability, configuring and deriving products, and reusing artefacts. We provide hints that SPL-alike techniques are practically used in 3D printing and thus relevant. Finally, we discuss why the customization in the 3D printing field represents a challenging playground for SPL engineering.
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Dates et versions

hal-01018937 , version 1 (07-07-2014)

Identifiants

  • HAL Id : hal-01018937 , version 1

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Mathieu Acher, Benoit Baudry, Olivier Barais, Jean-Marc Jézéquel. Customization and 3D Printing: A Challenging Playground for Software Product Lines. 18th International Software Product Line Conference, Jul 2014, Florence, Italy. ⟨hal-01018937⟩
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