A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture
Résumé
This paper deals with a real-time implementation on graphic processor of the dynamic particle coating method (DPCM) founded on a mass-interaction formalism. When this method was proposed, it was too much time-consuming to be inserted in an interactive application. This paper solves this major drawback. Our real-time implementation allows inserting this method in a real-time simulation chain composed of a haptic device, an upstream mass-interaction model that interacts with the user through this device and the new real-time implementation of the DPCM method to visualize this model.
Origine : Accord explicite pour ce dépôt
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