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Conference Papers Year : 2009

Efficient and Practical Audio-Visual Rendering for Games using Crossmodal Perception

Abstract

Interactive applications such as computer games, are inherently audio visual, requiring high-quality rendering of complex 3D audio soundscapes and graphics environments. A frequent source of audio events is impact sounds, typically generated with physics engines. In this paper, we first present an optimization allowing efficient usage of impact sounds in a unified audio rendering pipeline, also including prerecorded sounds. We also exploit a recent result on audio-visual crossmodal perception to introduce a new level-ofdetail selection algorithm, which jointly chooses the quality level of audio and graphics rendering. We have integrated these two techniques as a comprehensive crossmodal audio-visual rendering pipeline in a home-grown game engine, thus demonstrating the potential utility of our approach.
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Dates and versions

inria-00606823 , version 1 (13-07-2011)

Identifiers

  • HAL Id : inria-00606823 , version 1

Cite

David Grelaud, Nicolas Bonneel, Michael Wimmer, Manuel Asselot, George Drettakis. Efficient and Practical Audio-Visual Rendering for Games using Crossmodal Perception. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Aug 2009, New Orleans, United States. pp.177-182. ⟨inria-00606823⟩

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