Icobj Programming
Résumé
A simple and fully graphical programming method is presented, using a powerful means to combine behaviors. This programming is based on the notion of an «icobj» which has a behavioral aspect («object» part), a graphical aspect («icon» part), with an «animation» aspect. Icobj programming provides parallelism, broadcast event communication and migration through the network. An experimental system based on this approach is described in details. Its implementation with reactive scripts is also presented.