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Managing Mutual Occlusions between Real and Virtual Entities in Virtual Reality

Abstract

This paper describes a mixed interactive system managing mutual occlusions between real and virtual objects displayed by virtual reality display wall environments. These displays are physically unable to manage mutual occlusions between real and virtual objects. A real occluder located between the user’s eyes and the wall hides virtual objects regardless of their depth. This problem confuses the user’s stereopsis of the virtual environment, harming its user experience. For this reason, we present a mixed interactive system combining a stereoscopic optical see-through head-mounted display with a static stereoscopic display in order to manage mutual occlusions and enhance direct user interactions with virtual content. We illustrate our solution with a use case and an experiment proposal.
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Dates and versions

hal-03548115 , version 1 (30-01-2022)

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Guillaume Bataille, Valérie Gouranton, Jérémy Lacoche, Bruno Arnaldi. Managing Mutual Occlusions between Real and Virtual Entities in Virtual Reality. GRAPP 2021 - 16th International Conference on Computer Graphics Theory and Applications, Feb 2021, Online Streaming, France. pp.37-44, ⟨10.5220/0010213800370044⟩. ⟨hal-03548115⟩
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