Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density - Inria - Institut national de recherche en sciences et technologies du numérique
Conference Papers Year : 2020

Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density

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hal-02544516 , version 1 (16-04-2020)

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  • HAL Id : hal-02544516 , version 1

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Florian Berton, Ludovic Hoyet, Anne-Hélène Olivier, Julien Bruneau, Olivier Le Meur, et al.. Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density. VR 2020 - 27th IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2020, Atlanta, United States. pp.1-10. ⟨hal-02544516⟩
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