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                  <date type="end">2017-09-29</date>
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                <editor>Girish Dalvi</editor>
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                <editor>Jacki O'Neill</editor>
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                <term xml:lang="en">Gaming experience</term>
                <term xml:lang="en">Game performance</term>
                <term xml:lang="en">Game development efficiency</term>
                <term xml:lang="en">Image-based rendering and reconstruction</term>
                <term xml:lang="en">Video games</term>
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              <p>Image-based rendering and reconstruction (IBR) approaches minimize time and costs to develop video-game assets, aiming to assist small game studios and indie game developers survive in the competitive video-game industry. To further investigate the interplay of IBR on developers’ efficiency, game performance, and players’ gaming experience we conducted two evaluation studies: a comparative, ecologically valid study with professional game developers who created games with and without an IBR-based game development pipeline, and a user study, based on eye-tracking and A/B testing, with gamers who played the developed games. The analysis of the results indicates that IBR tools provide a credible solution for creating low cost video game assets in short time, sacrificing game performance though. From a player’s perspective, we note that the IBR approach influenced players’ preference and gaming experience within contexts of varying levels of player’s visual intersections related to the IBR-created game assets.</p>
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