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            <title xml:lang="en">Online Scene Modeling for Interactive AR                                    Applications</title>
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                <forename type="first">Jaesang</forename>
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            <idno type="halRefHtml">&lt;i&gt;9th International Conference on Entertainment Computing (ICEC)&lt;/i&gt;, Sep 2010, Seoul, South Korea. pp.139-150, &lt;a target="_blank" href="https://dx.doi.org/10.1007/978-3-642-15399-0_13"&gt;&amp;#x27E8;10.1007/978-3-642-15399-0_13&amp;#x27E9;&lt;/a&gt;</idno>
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                <title xml:lang="en">Online Scene Modeling for Interactive AR                                    Applications</title>
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                    <forename type="first">Jaesang</forename>
                    <surname>Yoo</surname>
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                    <forename type="first">Kyusung</forename>
                    <surname>Cho</surname>
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                    <forename type="first">Hyun S.</forename>
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                <title level="m">Lecture Notes in Computer                                        Science</title>
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                  <title>9th International Conference on Entertainment Computing (ICEC)</title>
                  <date type="start">2010-09-08</date>
                  <date type="end">2010-09-11</date>
                  <settlement>Seoul</settlement>
                  <country key="KR">South Korea</country>
                </meeting>
                <editor>Hyun Seung Yang; Rainer Malaka; Junichi Hoshino; Jung Hyun                                    Han</editor>
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                  <publisher>Springer</publisher>
                  <biblScope unit="serie">Entertainment Computing - ICEC 2010</biblScope>
                  <biblScope unit="volume">LNCS-6243</biblScope>
                  <biblScope unit="pp">139-150</biblScope>
                  <date type="datePub">2010</date>
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                <term xml:lang="en">augmented reality</term>
                <term xml:lang="en">online modeling</term>
                <term xml:lang="en">higher level structure</term>
                <term xml:lang="en">Keyframe-based SLAM</term>
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              <p>Augmented reality applications require 3D model of                            environment to provide even more realistic experience. Unfortunately,                            however, most of researches on 3D modeling have been restricted to an                            offline process up to now, which conflicts with characteristics of AR                            such as realtime and online experience. In addition, it is barely                            possible not only to generate 3D model of whole world in advance but                            also trasfer the burden of 3D model generation to a user, which limits                            the usability of AR. Thus, it is required to draw the 3D model                            generation to an online stage from an offline stage. In this paper, we                            propose an online scene modeling method to generate 3D model of a scene,                            based on the keyframe-based SLAM which supports AR experience even in an                            unknown scene by generating a map of 3D points. The scene modeling                            process in this paper is a little computationally expensive in terms of                            real-time but it doesn't restrict real-time property of AR because it is                            executed on a background process. Therefore, a user will be provided                            with an interactive AR applications that support interactions between                            the real and virtual world even in an unknown environment.</p>
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