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            <title xml:lang="en">DreamThrower: Creating, Throwing and Catching                                    Dreams for Collaborative Dream Sharing</title>
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                <forename type="first">Noreen</forename>
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            <idno type="halRefHtml">&lt;i&gt;9th International Conference on Entertainment Computing (ICEC)&lt;/i&gt;, Sep 2010, Seoul, South Korea. pp.20-31, &lt;a target="_blank" href="https://dx.doi.org/10.1007/978-3-642-15399-0_3"&gt;&amp;#x27E8;10.1007/978-3-642-15399-0_3&amp;#x27E9;&lt;/a&gt;</idno>
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                <title xml:lang="en">DreamThrower: Creating, Throwing and Catching                                    Dreams for Collaborative Dream Sharing</title>
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                    <forename type="first">Noreen</forename>
                    <surname>Kamal</surname>
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                    <forename type="first">Ling</forename>
                    <surname>Tsou</surname>
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                <title level="m">Lecture Notes in Computer                                        Science</title>
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                  <title>9th International Conference on Entertainment Computing (ICEC)</title>
                  <date type="start">2010-09-08</date>
                  <date type="end">2010-09-11</date>
                  <settlement>Seoul</settlement>
                  <country key="KR">South Korea</country>
                </meeting>
                <editor>Hyun Seung Yang; Rainer Malaka; Junichi Hoshino; Jung Hyun                                    Han</editor>
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                  <biblScope unit="serie">Entertainment Computing - ICEC 2010</biblScope>
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                  <biblScope unit="pp">20-31</biblScope>
                  <date type="datePub">2010</date>
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                <term xml:lang="en">Rapid Eye Movement</term>
                <term xml:lang="en">dream stimulus</term>
                <term xml:lang="en">dream creation</term>
                <term xml:lang="en">Dream detection</term>
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              <p>The DreamThrower is a novel technology that explores                            virtually creating, throwing and catching dreams. It detects users'                            dream state by measuring rapid eye movement (REM). Once the dream state                            is detected, sound and light stimuli is played to alter the dream. Users                            report on their dream, and they can send the stimuli that they have used                            to another person via an on-line website. A working prototype accurately                            detects REM sleep. Based on preliminary results, the sound and light                            stimuli were found to have little influence on their dreams. Our                            prototype's ability to detect REM effectively coupled to a social                            network to share dream stimuli opens up a fun game environment even if                            the stimuli itself does not have a significant impact. Instead, user                            engagement with the social network may be sufficient to alter dreams.                            Further studies are needed to determine whether stimulus during REM can                            be created to alter dreams significantly.</p>
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