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Handling Fluorescence in a Uni-directional Spectral Path TracerComputer Graphics Forum, 2018, 37 (4), pp.77 - 94. ⟨10.1111/cgf.13477⟩
Journal articles
hal-01818826v1
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Le mouvement sous toutes ses couturesMaths Mouvement express, 2018, pp.1-6
Other publications
hal-01915380v1
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Gabor Noise Revisitedj•FIG 2018 - Journées Françaises d'Informatique Graphique, Nov 2018, Poitiers, France. pp.1-4
Conference papers
hal-01926451v1
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Point-Based Rendering for Homogeneous Participating Media with Refractive BoundariesIEEE Transactions on Visualization and Computer Graphics, 2018, 24 (10), pp.2743-2757. ⟨10.1109/TVCG.2017.2768525⟩
Journal articles
hal-01628188v1
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A Versatile Parameterization for Measured Material ManifoldsComputer Graphics Forum, 2018, 37 (2), pp.135-144. ⟨10.1111/cgf.13348⟩
Journal articles
hal-01702722v1
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Rendu stylisé d'animations 3D : une approche centrée utilisateurRencontres Animation Développement Innovation, Nov 2018, Angoulême, France. pp.1-68
Conference papers
hal-01985934v1
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Evaluation in-situ d'une approche "What if" pour l'eco-feedbackIHM 2018 - 30eme conférence francophone sur l'interaction homme-machine, Oct 2018, Brest, France. pp.83-91
Conference papers
hal-01899031v1
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Modélisation procédurale multi-échelle de nuages de poussière galactiques.Synthèse d'image et réalité virtuelle [cs.GR]. 2018
Master thesis
hal-01870165v1
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A new microflake model with microscopic self-shadowing for accurate volume downsamplingComputer Graphics Forum, 2018, 37 (2), pp.111-121. ⟨10.1111/cgf.13346⟩
Journal articles
hal-01702000v1
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Visualisation de données temporelles personnellesTechnologies Émergeantes [cs.ET]. Université Grenoble Alpes, 2018. Français. ⟨NNT : 2018GREAM051⟩
Theses
tel-02007675v1
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Fast Global Illumination with Discrete Stochastic Microfacets Using a Filterable ModelComputer Graphics Forum, 2018, 37 (7), pp.55-64. ⟨10.1111/cgf.13547⟩
Journal articles
hal-01856980v1
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What if we use the "What if" Approach for Eco-Feedback? Designing an Electricity Consumption Analysis for Layman UsersEnvirVis 2018 - Workshop on Visualisation in Environmental Sciences, Jun 2018, Brno, Czech Republic. pp.1-8, ⟨10.2312/envirvis.20181140⟩
Conference papers
hal-01813283v1
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MNPR: A Framework for Real-Time Expressive Non-Photorealistic Rendering of 3D Computer GraphicsExpressive ’18 - The Joint Symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering, Aug 2018, Victoria, Canada. pp.11, ⟨10.1145/3229147.3229162⟩
Conference papers
hal-01814332v2
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A workflow for designing stylized shading effects[Research Report] RR-9225, Inria Grenoble Rhône-Alpes. 2018, pp.1-29
Reports
hal-01919501v1
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A Compact Representation for Multiple Scattering in Participating Media using Neural NetworksSiggraph 2018 Talks, Aug 2018, Vancouver, Canada. pp.1-2, ⟨10.1145/3214745.3214758⟩
Conference papers
hal-01809890v1
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Morphorider: a new way for Structural Monitoring via the shape acquisition with a mobile device equipped with an inertial node of sensorsEWSHM 2018 - 9th European Workshop on Structural Health Monitoring, Jul 2018, Manchester, United Kingdom. pp.1-11
Conference papers
hal-01962789v1
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Real-time stylized rendering of 3D animated scenesGraphics [cs.GR]. Université Grenoble Alpes, 2018. English. ⟨NNT : 2018GREAM060⟩
Theses
tel-03127091v1
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Motion-coherent stylization with screen-space image filtersExpressive ’18 - The Joint Symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering, Aug 2018, Victoria, Canada. pp.1-13, ⟨10.1145/3229147.3229163⟩
Conference papers
hal-01826558v1
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High-Performance By-Example Noise using a Histogram-Preserving Blending OperatorProceedings of the ACM on Computer Graphics and Interactive Techniques, 2018, ACM SIGGRAPH / Eurographics Symposium on High-Performance Graphics 2018, 1 (2), pp.Article No. 31:1-25. ⟨10.1145/3233304⟩
Journal articles
hal-01824773v1
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Efficient models for representing sub-pixel appearancesGraphics [cs.GR]. Université Grenoble Alpes, 2018. English. ⟨NNT : 2018GREAM033⟩
Theses
tel-01849666v2
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